Friday, May 28th, 2010
This week we’ve been preraring some materials for
the launch of the seven Do-Tanks at Medea next Thursday (the 3d of June). I’ve written an Urblove demo game, and Karin has put together some movie clips from the workshops, to be shown at the launch.
If you want to try out a demo of Urblove, or learn more about the project, be sure to Read More....
Tags: MEDEA, Urblove
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Wednesday, May 26th, 2010
14 May
So finally it was time to try out the skate games that Tösabidarna had previously put together. We had three games: "Lost Keys", "The Pink Creature" and "Skate or Die!". Together with Andrea Andersson Antunes, the project leader for Tösabidarna, we had decided to play the games during a skate event that Tösabidarna arranged called "Tösabidarna Weekend".
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Tags: mobile games, skate games, Tösabidarna, Urblove
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Tuesday, May 11th, 2010
25 April
The second workshops for creating new game routes, was held in Bryggeriet – one of the skate meccas of Malmö. This time around it was the girl skate group Tösabidarna who where the “guinea pigs” of the 3 hour workshop. Their task was to make games for a skate event held in MRead More....
Tags: Location-based games, mobile games, skate games, Tösabidarna, Urblove, user generated content
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Thursday, March 25th, 2010
24 March
Unfortunately Karin Book, the researcher part of the project who specializes on Cultural Geography and Leisure Studies at
Malmö University, couldn’t join the follow up meeting. So we met up with her to discuss what came out of the meeting and the workshops from her perspective. She told us that she’s decided to use
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Tags: Kevin Lynch, mobile games, The image of the city, Urblove
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Thursday, March 25th, 2010
The 16 of March
After the first two Urblove workshops we had a follow up meeting with Awal and Kristian, two of the participants from
RGRA. We talked together about what they thought about making there own games and what it was like to let others play them.
It turns out that both Awal and Kristian felt very enthusiastic about making more games. What they especially long for is to make a game that spans over a
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Tags: Hermodsdal, MEDEA, mobile games, RGRA, Tösabidarna, Urblove
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