We’ve done a lot of lecturing and workshops lately, and become more and more aware of the importance of having hands on tools to work with. So, for the subject of gamification, we’ve now developed a tool for that – it goes by the name “Gamification Implementation Chart”! This is version 1.0, and we’ll use [...]
What does a girl who grows up alone in the woods have to do with an earthquake that happened one hundred years ago in Messina? Does she have anything to do with you and me? What if she is connected to all of us in a way we could not even imagine? What if we [...]
Now we’re back from London, excited and overwhelmed by the fact that we won the Power to the Pixel Pitch with Granny’s Dancing on the Table – a dark coming of age transmedia fairytale, co-produced by Good, Tangram Film, MEDEA, Kore and Ozma Game Design. Happy!
24 March Unfortunately Karin Book, the researcher part of the project who specializes on Cultural Geography and Leisure Studies at Malmö University, couldn’t join the follow up meeting. So we met up with her to discuss what came out of the meeting and the workshops from her perspective. She told us that she’s decided to [...]
The 16 of March After the first two Urblove workshops we had a follow up meeting with Awal and Kristian, two of the participants from RGRA. We talked together about what they thought about making there own games and what it was like to let others play them. It turns out that both Awal and [...]
On the 26th of November the opening ceremony of the exhibition Spelet om energin (The Energy Game) took place at Tekniska Muséet (The National Museum of Science and Technology) in Stockholm. Ozma Speldesign together with the interaction design company Do-Fi developed ten games/apps, ranging from quizes to barcode reader games and choice making games. Framtidslabbet [...]
In September this year I participated in a 5 day workshop called Crossover Nordic. It was an intense experience and its taken me some time to process it. The idea was to bring people together from the old media (TV, film, documentaries) and new media (web, mobile, games). We spent almost a whole week together [...]
First I start out with one of my favourite quotations: “Boys can use games to escape into a fantasy world which allows them to prepare themselves for the requirements of adult masculinity, they can gird their digital loins with magical potencies and vanquish enemies with their limitless strength. They can also get killed, over and [...]
[This post is in swedish because of being a bit too complicated for me to translate at the moment!] Förra inlägget handlade om ARG:ets möjlighet att skapa en värld skild från den verkliga, placerad i ett lager ”ovanpå” verkligheten, vilket kan möjliggöra en form av lek för vuxna. Jag vill fortsätta denna diskussion om lek, [...]
Yesterday we were discussing Alternate Reality Games during lunch break. We always find that kind of game seems to appeal to a lot of people. The case discussed was getting some information about a person you don’t know, and your task would be to find and kill them (not for real; just by targeting them, [...]