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Urblove as a tool to bridge barriers in the segregated city

Urblove is a locative game platform concept developed by Ozma in collaboration with WIP. The research project included researchers from MEDEA and the Sport and Leisure departement at Malmö University. How can alternative and more multi faceted stories of poor and segregated urban areas be constructed? How can outsiders be encouraged to come and visit these areas and break [...]

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Spelet om energin – The Energy Game

On the 26th of November the opening ceremony of the exhibition Spelet om energin (The Energy Game) took place at Tekniska Muséet (The National Museum of Science and Technology) in Stockholm. Ozma Speldesign together with the interaction design company Do-Fi developed ten games/apps, ranging from quizes to barcode reader games and choice making games. Framtidslabbet [...]

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Crossover Nordic
Posted by Karin - Tagged

In September this year I participated in a 5 day workshop called Crossover Nordic. It was an intense experience and its taken me some time to process it. The idea was to bring people together from the old media (TV, film, documentaries) and new media (web, mobile, games). We spent almost a whole week together [...]

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Lek och lekytor

[This post is in swedish because of being a bit too complicated for me to translate at the moment!] Förra inlägget handlade om ARG:ets möjlighet att skapa en värld skild från den verkliga, placerad i ett lager ”ovanpå” verkligheten, vilket kan möjliggöra en form av lek för vuxna. Jag vill fortsätta denna diskussion om lek, [...]

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