Friday, October 28th, 2011
We've done a lot of lecturing and workshops lately, and become more and more aware of the importance of having hands on tools to work with. So, for the subject of gamification, we've now developed a tool for that - it goes by the name "Gamification Implementation Chart"! This is version 1.0, and we'll use it during a workshop on Stanford University on the 7th of November. Feel free to
download and use it for your ow
Read More....
Tags: Gamification, Gamification Implementation Chart, Tools
Posted in Blog, English, Game Design, Gamification | 1 Comment »
Tuesday, December 14th, 2010
What does a girl who grows up alone in the woods have to do with an earthquake that happened one hundred years ago in Messina? Does she have anything to do with you and me? What if she is connected to all of us in a way we could not even imagine? What if we are all related to her and thereby to each other?
Granny’s Dancing on the Table is a transmedia universe consisting of a feature film, an online game, mini games on Facebook and smart phones, and live events. The interactiv
Read More....
Tags: ARG, audience involvement, Granny's Dancing on the Table, Hanna Sköld, MEDEA, Power to the Pixel, transmedia design, transmedia game
Posted in Alternate Reality Games, English, Granny's Dancing on the Table, Projects, Transmedia, Uncategorized | No Comments »
Monday, October 18th, 2010
Now we're back from London, excited and overwhelmed by the fact that we won the
Power to the Pixel Pitch with
Granny's Dancing on the Table - a dark coming of age transmedia fairytale, co-produced by
Good,
Tangram Film,
MEDEA<Read More....
Tags: Granny's Dancing on the Table, Power to the Pixel
Posted in Awards, Blog, English, Granny's Dancing on the Table, Transmedia | No Comments »
Thursday, March 25th, 2010
24 March
Unfortunately Karin Book, the researcher part of the project who specializes on Cultural Geography and Leisure Studies at
Malmö University, couldn’t join the follow up meeting. So we met up with her to discuss what came out of the meeting and the workshops from her perspective. She told us that she’s decided to use
Read More....
Tags: Kevin Lynch, mobile games, The image of the city, Urblove
Posted in Blog, English, Games for Change, Urblove | No Comments »
Thursday, March 25th, 2010
The 16 of March
After the first two Urblove workshops we had a follow up meeting with Awal and Kristian, two of the participants from
RGRA. We talked together about what they thought about making there own games and what it was like to let others play them.
It turns out that both Awal and Kristian felt very enthusiastic about making more games. What they especially long for is to make a game that spans over a
Read More....
Tags: Hermodsdal, MEDEA, mobile games, RGRA, Tösabidarna, Urblove
Posted in Blog, English, Game Design, Games for Change, Transformative Play, Urblove | No Comments »
Wednesday, February 24th, 2010
On the 26th of November the opening ceremony of the exhibition
Spelet om energin (The Energy Game) took place at
Tekniska Muséet (The National Museum of Science and Technology) in Stockholm. Ozma Speldesign together with the interaction design company
Do-Fi developed ten games/apps, ranging from quizes to barcode reader games and choice making games.
Read More....
Tags: Do-Fi, Spelet om Energin, Tekniska Museet, The Energy Game
Posted in Blog, English, Game Events, Games for Change, Press and media, The Energy Game | 1 Comment »
Thursday, December 4th, 2008
In September this year I participated in a 5 day workshop called Crossover Nordic. It was an intense experience and its taken me some time to process it. The idea was to bring people together from the old media (TV, film, documentaries) and new media (web, mobile, games). We spent almost a who
Read More....
Tags: Crossover Nordic
Posted in Blog, English, Media Innovation, Workshops | 1 Comment »
Thursday, July 17th, 2008
First I start out with one of my favourite quotations:
"
Boys can use games to escape into a fantasy world which allows them to prepare themselves for the requirements of adult masculinity, they can gird their digital loins with magical potencies and vanquish enemies with their limitless strength. They can also get killed, over and over again, along the way, until they have achieved the degree of mastery that makes them champions. Then they can reach in to theRead More....
Tags: Brunner Bennet & Honey, exploring identity, playgrounds
Posted in Blog, English, Girls Games, Transformative Play | No Comments »
Friday, July 4th, 2008
[This post is in swedish because of being a bit too complicated for me to translate at the moment!]
Förra inlägget handlade om ARG:ets möjlighet att skapa en värld skild från den verkliga, placerad i ett lager ”ovanpå” verkligheten, vilket kan möjliggöra en form av lek för vuxna. Jag vill fortsätta denna diskussion om lek, och möjligheten till lek, genom att ta upp ett annat fenomen som inte är spelrelaterat. Men först en definition av lek:
Read More....
Tags: Homo Ludens, Johan Huizinga, Jonas Linderoth, Lekfulla Spel
Posted in Blog, Slash Fiction, Swedish, Transformative Play | 2 Comments »
Friday, June 27th, 2008
Yesterday we were discussing
Alternate Reality Games during lunch break. We always find that kind of game seems to appeal to a lot of people.
The case discussed was getting some information about a person you don't know, and your task would be to find and kill them (not for real; just by targeting them, and then performing some kind of action).
A person round the table said: "If you're in this game, and someone suddenly phones
Read More....
Tags: Copenhagen Zombie Crawl
Posted in Alternate Reality Games, Blog, English, Flash Mobs, Transformative Play, Zombie Crawls | No Comments »