Urblove is a locative game platform concept developed by Ozma in collaboration with WIP. The research project included researchers from MEDEA and the Sport and Leisure departement at Malmö University. How can alternative and more multi faceted stories of poor and segregated urban areas be constructed? How can outsiders be encouraged to come and visit these areas and break [...]
We’ve done a lot of lecturing and workshops lately, and become more and more aware of the importance of having hands on tools to work with. So, for the subject of gamification, we’ve now developed a tool for that – it goes by the name “Gamification Implementation Chart”! This is version 1.0, and we’ll use [...]
We will be in San Francisco between the 1st and 8th of November, as part of the exhibition Innovative Sweden by the Swedsih Institute, showcasing 20 swedish innovations. We will exhibit WeProject, our gamified social media tool for organizational communication and education. The exhibition takes place at Stanford University in Silicon Valley, and we will [...]
Ozma deltar i Stora Innovationsdagen den 23e september med projektet Granny’s Dancing on the Table – International Granny Day: En utställning som firar “the grannies of the world” med bilder och texter som crowdsourcats från hela världen. Utställningen har tidigare visats på Malmös gator i samband med Malmöfestivalen, och i Serbien. Sedan ska den vidare [...]
Now we’re back from London, excited and overwhelmed by the fact that we won the Power to the Pixel Pitch with Granny’s Dancing on the Table – a dark coming of age transmedia fairytale, co-produced by Good, Tangram Film, MEDEA, Kore and Ozma Game Design. Happy!
Ozma is part of the project team behind Granny’s dancing on the table – a concept for a transmedia game and feature film. Granny is the only Scandinavian project that’s been selected to be part in the pitching competition on the Power to the pixel conference in London 12-14 October. We are excited to go! [...]